WT (Wild Tower) Green


Green Run 

1.First Room (Entrance) 
The air inside is poisoned. You have to kill almost all mobs to open the door to advance.After the poison pillars will appear (hp lost).


Beast Fighter Hawkeye - level 160




2.The Hall of Crimson Wolf

In second room you have to kill the miniboss and all mobs to open the next door. You have a miniroom to loot. After you kill the mobs, the pillars will activate and you can go on.


 Beast Fighter Wolf Rider - level 160


Beast Warrior Azure Hawk - 170





3.The Hall of Black Leopard
Same as second room.



Beast Fighter Iron Hammer - level 160


Beast Warrior Red Bear - level 170




4.The Hall of Gray Bear (same)



 Beast Fighter Master Axeman - level 160


Beast Warrior Scarlet Peacock - levele 170




5.The Hall of the Amber Tiger (same )

 Beast Fighter Tiger Rider - level 160


Beast Warrior Black Mace - levele 170




6.The Hall of White Elephant ( 2 bosses/2 forms Savage Hands Flaming Bull)
Here you must destroy/defeat :
-the fire pillars
-all minibosses (first round)
-all mobs (first round)
After bosses spawn :
-the two bosses (have two forms)




Beast Fighter Bear Rider - level 165


Beast Warrior Scarlet Peacock - level 175


Beast Warrior Black Mace - level 175


Beast Warrior Red Bear - level 175


Beast Warrior Azure Hawk - level 175



Boss spawn (Many take the first boss form to 5/2% than takes the second boss, kills the second boss and let the second boss form spawn. After goes back to first) :

 Savage Hands, first form - level 180


 Savage Hands, second form - level 180


Flaming Bull, first form - level 180


Flaming Bull, second form - level 180




The loot rooms & exit:







Possible loot :
















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