SCM (Silver Coin Mansion Guide) Revamp Green


Green Run :


First Room (Entrance) 

The air inside is poisoned. You have to kill almost all mobs to open the door to advance.After the poison pillars will appear (hp lost).


Silver Guardian Witch Doctor - level 160

The Hall of Iron Coins

In second room you have to kill the miniboss and all mobs to open the next door. You have a miniroom to loot. After you kill the mobs, the pillars will activate and you can go on.


 Silver Guardian Acupuncturist - level 160


Goldfist Warrior - MiniBoss - level 170



The Hall of Bronze Coins
Same as the second room.


Silver Guardian Deva King - level 160


Goldplate Warrior - MiniBoss- level 170



The Hall of SIlver Coins (Same)


Silver Guardian Witch Medic - level 160


 Goldsteel Warrior - MiniBoss- level 170




The Hall of Gold Coins (Same)


 Silver Guardian Duelist - level 160


 Hundred Arrows, Silver Guardian Bowman - MiniBoss- level 170



The Golden Hall 

Here you must destroy/defeat :
-all minibosses (first round)
-all mobs (first round)

After bosses spawn :
-the two bosses (have two forms)


Silver Guardian Master Duelist -level 160


Goldsteel Warrior - MiniBoss - level 175


Hundred Arrows, Silver Guardian Bowman - MiniBoss- level 175


 Goldplate Warrior - MiniBoss- level 175


 Goldfist Warrior - MiniBoss - level 175


Boss spawn (Many take the first boss form to 5/2% than takes the second boss, kills the second boss and let the second boss form spawn. After goes back to first) :


Golden Shell, first form - level 180


Golden Shell, second form - level 180


Laughing Face, first form - level 180

Laughing Face, second form - level 180



The loot rooms :





Possible loot (mobs + boxes) :











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