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Drop (loot) systems and drop rate increases

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Loot/drop : In video games, loot, usually, describes valuable items picked up by the player character over the course of the game, such as in-game currency, equipment and weapons. It is often obtained as treasure or looted from defeated enemies such as monsters. Loot is considered distinct from items purchased from in-game shops. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities. In multiplayer games, loot may be provided in such a manner that only one player may acquire any given item. Drop rate : Drop rate, usually is defined as x of x-kills that yields a specific item. Also it is define as t he probability that an award will drop from an enemy when killed by a player in most RPG based video games. In 9Dragons Awaken we have loot/drops from in game mobs/monsters/bosses and from marketplace. Also, whe