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WT (Wild Tower) Green

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Green Run  1.First Room (Entrance)  The air inside is poisoned. You have to kill almost all mobs to open the door to advance.After the poison pillars will appear (hp lost). Beast Fighter Hawkeye - level 160 2.The Hall of Crimson Wolf In second room you have to kill the miniboss and all mobs to open the next door. You have a miniroom to loot. After you kill the mobs, the pillars will activate and you can go on.  Beast Fighter Wolf Rider - level 160 Beast Warrior Azure Hawk - 170 3.The Hall of Black Leopard Same as second room. Beast Fighter Iron Hammer - level 160 Beast Warrior Red Bear - level 170 4.The Hall of Gray Bear (same)  Beast Fighter Master Axeman - level 160 Beast Warrior Scarlet Peacock - levele 170 5.The Hall of the Amber Tiger (same )  Beast Fighter Tiger Rider - level 160 Beast Warrior Black Mace - levele 170 6.The Hall of White Elephant ( 2 bosses/2 forms Savage H