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Video Log : experience, drop and kung fu system

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I. Experience system and experience rate increases : II. Drop system and drop rate increases : III. Kung Fu system and skill increases :

Experience system and experience rate increases

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Intro : Experience is given by experience point. An Experience Point (abbreviated EXP or XP) is a unit of measurement for character level advancement. Advancing to the next level requires a fixed amount of experience points which is determined by a formula. In 9Dragons Awaken the formula is not fixed. Level 0 to level 1 : Character_Level + Quest_Level + Quest_XP = (100 %) (Full_Quest_XP) For level 0 to level 1 is full quest exp (100%) = 1 level Level 1 to level 2 : Character_Level + Quest_Level + Quest_XP = (29.41%) + Mobs_Level+Mobs_XP (2 white x 35.5%) Where 1 mob white, same level as character is giving 35.5% experience %. Killing two mobs = 70.8 % Total = 140.8 %, increasing 40.8% from 100% exp points bar. So level 1 to 2 exp is composed from quest exp and mobs exp. Now if I want to introduce other factors like premium and increases we must change the formula. With new would be : Character_Level + Quest_Level + Quest_XP = (29.41%) + Mobs_Level+Mobs_XP (1 white x