SCM (Silver Coin Mansion Guide) Revamp Red


Red Run


First Room (Entrance) 

The air inside is poisoned. You have to kill almost all mobs to open the door to advance.After the poison pillars will appear (hp lost).


Silver Guardian Witch Doctor - level 210


The Hall of Iron Coins

In second room you have to kill the miniboss and all mobs to open the next door. You have a miniroom to loot. After you kill the mobs, the pillars will activate and you can go on.

Silver Guardian Acupuncturist - level 210


Goldfist Warrior - MiniBoss - level 215


The Hall of Bronze Coins
Same as the second room.

Silver Guardian Deva King - level 210


 Goldplate Warrior - MiniBoss- level 215


The Hall of SIlver Coins (Same)


Silver Guardian Witch Medic - level 210


 Goldsteel Warrior - MiniBoss- level 215


The Hall of Gold Coins (Same)

Silver Guardian Duelist - level 210

 
Hundred Arrows, Silver Guardian Bowman - MiniBoss- level 215


The Golden Hall 

Here you must destroy/defeat :
-fire pilars
-all minibosses (first round)
-all mobs (first round)

Bosses spawn with :
-mobs
-minibosses
The two bosses have two forms.

Fire Pillar - level 215

 Silver Guardian Master Duelist -level 210


 Goldplate Warrior - MiniBoss- level 215


 Goldsteel Warrior - MiniBoss - level 215


Hundred Arrows, Silver Guardian Bowman - MiniBoss- level 215


 Goldfist Warrior - MiniBoss - level 215


Boss spawn with mobs and minibosses (Many take the first boss form to 5/2% than takes the second boss, kills the second boss and let the second boss form spawn. After goes back to first) :

 Silver Guardian Master Duelist -level 210


 Goldsteel Warrior - MiniBoss - level 215


Hundred Arrows, Silver Guardian Bowman - MiniBoss- level 215


Golden Shell, first form - level 220

Golden Shell, second form - level 220


Laughing Face, first form - level 220


Laughing Face, second form - level 220


The loot rooms :



Possible loot (mobs + boxes) :













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