Strategy : Attributes & Stats (1)




Attributes are defined as the characteristics that each character has. Each player follows either a unique or general set of attributes, often called a "build".





Attribute Summary

Strength
Strength is the primary requirement for most weapons, excluding Bracers, which use Wisdom as the primary requirement.
Strength is the penalty attribute for Nukers.


Essence

Essence is not the primary attribute for any builds. It is the secondary requirement for Bracers.
Essence is the penalty attribute for Warriors.


Wisdom

Wisdom is the primary attribute for anyone using a Chi Kung build. It is the primary requirement for Bracers.
Wisdom is the penalty attribute for Hybrids.


Constitution

Constitution is not the primary attribute for any builds, and it is not a requirement for any weapons. 
Constitution is the penalty attribute for Healers.
Constitution increases the Maximum HP that a character has.

Dexterity

Dexterity is the secondary requirement for most weapons. 
Dexterity is not the penalty attribute for any role.
Dexterity increases Attack Rating and Dodge

Penalty Attribute

The Penalty Attribute an attribute that each role has where they are "penalized" for increasing.
These attributes cost 2 Chi Points to increase by 1, as opposed to the 1 Chi Point needed for other attributes. 


Increasing & Decreasing Attributes

Permanent Increases

There are a few ways in which a character's attributes can be increased permanently. Here, permanent means that they do not revert to normal after a given amount of time.


  • Allocating your Chi Points (Note: This increases your base attributes, the attributes needed to equip weapons)
  • Successfully consuming an Elixir (Note: This increase can be negated when a elixir consumption fails)
  • Equipping a weapon that increases your attributes.
  • Equipping a relic that increases your attributes.


Temporary Increases
There are a small number of ways in which a character's attributes can be increased for a limited time.

  • Receive a the Hermit's Cavity Press
  • Receive a buff from a healer 
  • Consume an item that increases your attributes.
  • Decreasing Attributes
  • Attributes can be decreased in the same ways in which they can be increased.


Secondary Attributes /Stats
Secondary Attributes are character attributes that cannot be directly controlled by allocating points.

Instead, these attributes are functions of the primary attributes and the character's equipment, selected skills, currently active buffs and epithet.




  • Secondary Attributes on the Character Window / Stats
  • Life
  • Damage
  • Attack Rating
  • Defense
  • Dodge
  • Chi Kung Damage
  • Chi Kung Attack Rating
  • Chi Kung Defense
  • Chi Kung Dodge
  • Internal/External Wounds
  • Clan Contribution
  • Vital
  • Good Karma
  • Bad Karma
  • Yin
  • Yang
  • Soul
  • Body
  • Intoxication



Introduced after patch 143 :
Character Status Window Expansion
2 additional tabs and 19 new stats are added to the Character information.







  • Crit Rate - Critical Rate
  • Crit Damage - Critical Damage
  • Weapon Attack
  • Absorb HP - Absorb Life
  • Absorb VE - Absorb Vital Energy
  • Atk Speed - Attack Speed
  • Recast Time
  • Cooldown
  • Phys Refl Dmg - Physical Reflect Damage
  • CK Refl Dmg - Chi Kung Reflect Damage
  • Phys Refl Down - Reduces Physical Reflect Damage Ability
  • CK Refl Down - Reduces Chi Kung Reflect Damage Ability
  • Resistance - Crowd Control Resistance
  • Move Speed - Movement Speed
  • PVP Def - PvP Damage Reduction
  • PVP Def (C) - Not available at this time
  • Block Rate
  • Block Rate (C) - Not available at this time
  • Crit Defense - Critical Hit Defense

Changing in game attributes & stats with in game adds on :





Adds on clothes :





Adds buffs, weapon, clothes:






Changing relics, no buffs :


Adding movement speed pills, no change :



Adding Y&Y pills, status change :




E.g. for healer :

Before :



After fully buffed & pilled





Relics stats are reflected in character stats window :




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